Wix has developed a WebTop publishing platform; allowing users to create any kind of web content (web sites, widgets, blogs, myspace layouts) and publish that content anywhere they want. Wix is the only publishing offering that… Learn More Sprout is an online WYSIWYG editor for Flash that as of March 2008 has been released in a public beta. Designers can use Sprout to create, publish and track Flash widgets, websites and… Learn More Weebly is an AJAX website creator that allows you to create pages with template skins and content widgets. Users can easily drag-and-drop content widgets like pictures, text, video and Google Maps in WYSIWYG-fashion. They also have a new blogging… Learn More
Website:
wix.com
Location:
Ny, New York, United States
Founded:
September, 2006
Funding:
$8.5M
Website:
sproutbuilder.com
Location:
Honolulu, Hawaii, United States
Founded:
August 19, 2005
Funding:
$8.3M
Website:
weebly.com
Location:
San Francisco, California, United States
Funding:
$650k
October 12, 2008
Web Flash Publishing – WIX, Sprout, Weebly
September 26, 2008
Installing tEarn into Dreamweaver Templates, Adobe
How to Modify & Update a Dreamweaver Template?
So you have made the template and the pages using it. How do you modify the common elements of your template pages? All you need to do is make your changes to the dreamweaver template and save it. All pages are automatically updated on request. Simple!
Tip: Use Server Side Includes in your Dreamweaver Template
We highly recommend the use of Server Side Includes (SSI) with dreamweaver templates for large websites. Include files save you the trouble of updating and uploading numerous pages having the same content. For example in your dreamweaver web site if you navigation links are in an include file you can change your navigation at any time and will have to upload only that single include file. Read our free tutorial on SSI.
- Create a tEarn Account
- Setup your Publisher Profile. Reference the FAQ for advanced settings.
- Copy your Tag to the Clipboard. See step 3 on the page.
- Open your master template. (If you have more than one, repeat these steps for each template)
- Make sure the template is in the CODE mode for pasting HTML code.
- Place your data cursor on any fixed part of the master template. This includes the header, sidebar, or footer. Since the tEarn code has no visible footprint, the code can be inserted in any part of the template, including the HEAD part of the template.
- Paste your Tag from the Clipboard and Save
May 6, 2008
STATS: HDTV RESOLUTION EXPLAINED
HDTV RESOLUTION EXPLAINED
By David Katzmaier
(September 12, 2006)
Resolution is the main reason why HDTV looks so much better than standard television. On a high-def TV displaying a high-def source, a million or more pixels combine to create images that appear sharper and more realistic than TV ever has before. Resolution isn’t the be-all and end-all of picture quality, however, and its numerous, well, numbers, can be incredibly intimidating at first. In this article we’ll try to demystify HDTV resolution and help you cut through the hype that surrounds all of those numbers.
YouTube Tests Higher Resolution Videos
Following the announcement from November, YouTube started to test higher quality videos. If you append &fmt=6 to the URL of a YouTube video, you should get better quality videos. Note that this only works for a small number of videos.
Here’s an example of video that’s available both in the regular version (320×240) and in a higher quality encoding (448×336). The audio is now encoded at a sample rate of 44100 Hz, up from 22050 Hz. As you can see in the screenshots below, the right image is clearer and more detailed.
While this increase of resolution might seem minor, for the example above YouTube’s re-encoded FLV file is more than twice bigger than the old one (from 9 MB to 22 MB), so it will load much slower.If you append &fmt=18, YouTube downloads the video as a MP4 (H264 with AAC audio), encoded at 480×360. Here’s the same video encoded as MP4.
Broadband Video Commercial Measurement Guidelines
For a complete copy of the guidelines, please click here.
Guideline Overview
Guideline
Recommendation
Ad Counting Client/Browser-initiated Buffering & Caching Measurement Standard = Opportunity to see Measurable Activity Includes, but is not limited to:
- Delivery of a beacon, defined as any piece of content designated as a tracking asset
- Deliver of a 302 Redirect or html/javascript
- Delivery of broadband ad content
Reporting Include disaggregated detail for placement, or range of ad types Filtration Strongest possible combination of both specific identification and activity-based filtration Auditing
- Counting methods
- Processes/controls
Panel Size:
The recommended minimum video panel size should be 300×225, which will allow Broadband Video Commercials to fit into the IAB’s 300×250 standard ad unit (with room for a 25 pixel tall control bar). In terms of other sizes, we recommend either a 4:3 aspect ratio (400×300) or 16:9 aspect ratio (720×480), which follows NCTA guidelines.
Rich Media Guidelines
The Guideline:
For a complete copy of the guidelines, please click this link.
[PDF]
A Digital Video Primer: Understanding and Using High-Definition Video
configured to act as a home theater center and stream HD or SD video from a DVD, CD, hard. drive, or tuner card. A computer equipped with Microsoft’s Media …
May 1, 2008
NEWS: Adobe to Publish Flash File Format Specs
Adobe to Publish Flash File Format Specs
Adobe is today announcing the “Open Screen Project” which will seek to create a consistent runtime environment for rich media across a myriad of devices. In other words, Flash on the web, mobile, desktop, television, and other consumer electronic devices. As part of this initiative, Adobe will be releasing the file format specifications for Flash (.swf and .flv/f4v) and removing all licensing restrictions involved with the Flash format. In the future, the project will be expanded to include AIR…
Adobe is today announcing the “Open Screen Project” which will seek to create a consistent runtime environment for rich media across a myriad of devices. In other words, Flash on the web, mobile, desktop, television, and other consumer electronic devices. As part of this initiative, Adobe will be releasing the file format specifications for Flash (.swf and .flv/f4v) and removing all licensing restrictions involved with the Flash format. In the future, the project will be expanded to include AIR…
Adobe Open Screen Project opens door for even more Flash
Just in case you think Adobe’s Flash Player (which powers YouTube and an enormous number of other sites) isn’t ubiquitous enough, Adobe is pushing for even greater adoption from developers and designers. Through an initiative the company is calling the Open Screen Project, Adobe will lift a number of restrictions on Flash in the hopes creating even greater usage, especially on web-enabled devices.
Adobe’s goal, says Standards and Open Source Director Dave McAllister, is to create a consistent runtime environment for applications running on computers, televisions, mobile devices and consumer electronics. Right now, if companies want to build apps that run on multiple devices, they need multiple development teams — one for the regular web version, one for the mobile version and so on. As more and more devices get connected to the web, the situation will just get more complicated. But if Adobe succeeds, developers can just create one app that’s compatible across the board — and, naturally, those applications will run on Flash (or AIR, Adobe’s player for hybrid web-desktop applications).
“This is the first true step into making sure that the extended web of desktops and devices is also an open web,” McAllister says.
One component of the Open Screen Project is financial. Right now, the Flash Player is distributed for free online, but Adobe charges licensing fees for the mobile version. As of the next release of Flash and AIR, those licensing fees will be eliminated. (To be clear, this doesn’t cover Flash Player 10, which is already in private testing mode, but the version of Flash that comes out afterwards.) Of course, that means one of Adobe’s revenue streams will disappear. But if it leads to greater Flash usage, McAllister thinks Adobe can more than make up for that on the developer side by charging for tools.
Adobe will be be making some technical changes too, like removing restrictions on SWF and FLV/F4V, publishing the application programming interface (API) layers for Flash’s porting layer and publishing the Adobe Flash Cast and AMF protocols. ..
Adobe Finally Takes On Apple, Google In Mobile
Today Adobe announced a new hugely important strategic initiative regarding the Flash Player called the Open Screen Project. The upshot: It’s finally ready to start competing with Google and Apple for mobile platform developers…
This is a direct shot across the bow of both Apple (AAPL) with the iPhone and Google (GOOG) with Android. Adobe has far more 3rd-party developers than Apple does with Mac OS/iPhone or Google does with Android, and if they can make it totally seamless to develop for desktop or mobile, it will radically change the dynamics of the business. Presumably Adobe will be able to port this next version of Flash to the iPhone as well, though the politics of that will be interesting given Steve Jobs’ antipathy for Flash.
From a business perspective, Adobe seems to have everyone onboard that matters including Nokia, Motorola, Sony Ericsson, Qualcomm, Samsung, Intel, and lots of others. Now that Flash is free and presumably easy to embed, it instantly becomes the mobile and embedded software platform to beat.
Apple, movie studios realize people want new releases when they’re new
When Apple revealed that it had signed up all of the major movie studios to distribute films via the iTunes store in January, lost in the fine print was the fact that most new releases would still have a waiting period before they were available online. This was simply because Hollywood was afraid of cannibalizing DVD sales. It’s the same reason why movies don’t come to HBO until a few weeks or months after their DVD release. That is about to change..
.Adobe’s Open Screen Project: Write Once, Flash Everywhere
Adobe is making a big play to make Flash the de facto viewing environment not only for Web apps on your PC, but also on your mobile phone, your TV, and any other screen you can think of. It is announcing the Open Screen Project to make it easier to develop applications across devices—using Flash, of course. David Wadhwani, general manager of Adobe’s platform business (which includes Flash/Flex, AIR, and Cold Fusion), says:
We believe it is time for an industry-wide movement for a consistent way to develop across the Web for PCs, mobile devices, and TVs.
To help the project along, Adobe is:
1. Opening up the runtime to its Flash player for the first time so that anybody can create their own customized player. Specifically, it is going to open up the SWF and FLV/F4V specifications. In the past, developers had to sign agreements not to create derivative Flash players because Adobe wanted to avoid the fragmentation that Java experienced during its early years. But now it feels that Flash is a strong enough standard to withstand the introduction of some new evolutionary branches.
2. Removing licensing fees for Flash on mobile devices. While Flash is free on PCs, cell phone makers and other device manufacturers must pay a royalty fee. This was a $52 million business for Adobe last year. (Versions of Flash are on 500 million mobile devices already, and that is expected to grow to one billion over the next 12 months). That business (which represents only 2 percent of Adobes overall revenues) is going away. Starting with the next major release of Flash (and AIR) for devices in 2009, it will be free to device manufacturers. That should help Flash spread even more.
3. Publishing the APIs for porting Flash to other devices. This currently also incurs a royalty fee. By opening it up, there is no reason why every device shouldn’t come with Flash pre-installed.
4. Publishing Adobe protocols for pushing content to devices like Flash Cast and AMF. Adobe will also work with wireless carriers on protocols for over-the-air software updating. (This is actually a hard problem because most software downloaded to a mobile phone gets stored in read-only-memory, where it pretty much stays until the device is replaced. Getting mobile software to update as easily as desktop software is the key to making sure mobile apps keep up with the times.
On the application creation side, Adobe increasingly will be adopting a widget approach. There is not much difference between a widget that runs as a module on a Web page and a mobile app that runs on a small screen. Wadhwani explains:
These things can expand up. Developers are looking to optimize for these small screen sizes. Instead of squashing it down from a desktop experience, it is easier to start small and build up.
The same approach can be used for apps on other devices as well, such as set-top boxes…
Adobe Plans to Give Away Flash for Mobile Devices
Adobe said it will license its video-enabling Flash software for free for mobile devices to help developers make mobile Internet experiences more closely resemble the experience on computers.
Adobe Opens Up Flash
Adobe Systems is opening up access to its Flash technology via the Open Screen Project, an industry initiative…
April 8, 2008
Google, Yahoo, Microsoft, Facebook, Amazon, Adobe, Apple, Salesforce Fight for Innovators
Wow! What a month.
NEWS: Yahoo Reveals Details of Its New Ad Sales Sy
NEWS: AOL Ad Project, ‘Platform A,’ Plots Plan B
STATS: March Searches, Clicks, CPC, and Demand
NEWS: Newspapers Past, Present, and Future
What is the real battle? It’s the control of innovation through developers.
- Open standards like Open Social, Open ID, and the Semantic Web make data available to developers.
Amazon opens product information – what’s available, what’s popular, what customers want. Salesforce opens data about customer relations. Facebook opens data on members, friends, and interests. Microsoft, Google, and Yahoo can open the profiles for millions of email users. Substantial privacy issues aside, this trend paves the way for the glue that simplifies life.
- Free hosting and services allow more developers to participate.
Apple wants iPhone developers. Microsoft needs to retain legacy developers. Facebook, Google, Myspace, Yahoo, Amazon, Adobe … each wants the mindshare to be the leader among developers. Each has the cash flow to delay monetization. The winner controls the innovation that fuels growth for years to come.







When Apple revealed that it had signed up all of the major movie studios to distribute films via the iTunes store in January, lost in the fine print was the fact that most new releases would still have a waiting period before they were available online. This was simply because Hollywood was afraid of cannibalizing DVD sales. It’s the same reason why movies don’t come to HBO until a few weeks or months after their DVD release. That is about to change..